Author: Gael Sourimant | Interaction Design Foundation
www.interaction-design.org
Co-authors. Number of publications with favourite co-authors. Jean-Eudes Marvie. 1. Pascal Gautron. 1. Patrice Hirtzlin
Author: Patrice Hirtzlin | Interaction Design Foundation
www.interaction-design.org
Co-authors. Number of publications with favourite co-authors. Jean-Eudes Marvie. 1. Pascal Gautron. 1. Gael Sourimant
Render-Time Procedural Per-Pixel Geometry Generation
www.researchgate.net
Render-Time Procedural Per-Pixel Geometry Generation Jean-Eudes Marvie∗ Pascal Gautron† Patrice Hirtzlin‡ Gael Sourimant¨ § Technicolor Research and Innovation (a) Procedural city ...
Z3 Culling Pascal Gautron, Jean-Eudes Marvie, and GaeŁl ...
www.taylorfrancis.com
Virtual worlds feature increasing geometric and shading complexities, resulting in a constant need for effective solutions to avoid rendering ...
Graphics and Game Gems Database - Pascal Gautrongameenginegems.com › gemsdb › author
gameenginegems.com
Graphics and Game Gems Database. Book List · Article Search · Author Search. Articles by Pascal Gautron. Z Culling. Pascal Gautron, Jean-Eudes Marvie, Gaël ...
GPU PRO 3: Advanced Rendering Techniques
books.google.co.uk
First, Pascal Gautron, Jean-Eudes Marvie, and Gaël Sourimant present us with the article, “Z3 Culling,” in which the authors suggest a novel method to optimize ...
GPU Pro 360 Guide to 3D Engine Design
books.google.co.uk
6 Z3 Culling Pascal Gautron, Jean-Eudes Marvie, and Gaël Sourimant 6.1 Introduction Virtual worlds feature increasing geometric and shading complexities, ...
Streaming and High Quality Rendering of Massive Environments
www.youtube.com
· Google Tech Talk July 30, Presented by Pascal Gautron & Jean-Eudes Marvie. ABSTRACT This talk will describe the research and development work performed at Technicolor covering several aspects ...
All web results to the name "Pascal Gautron"
GPU Shape Grammars | hgpu.org
hgpu.org
GPU Shape Grammars | Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant | 3D Graphics and Realism, CAD, Computer science,...
Pascal Lecocq's homepage
pascal.lecocq.home.free.fr
Sub-Pixel Shadow Mapping Pascal Lecocq, Jean-Eudes Marvie, Gaël Sourimant, Pascal Gautron In Proceedings of ACM I3D Sub-pixel shadow maps are an ...
Cyril Delalandre | Publications
delalandre.cyril.free.fr
Volume-Aware Extinction Mapping. Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq. Conference: Siggraph Talks. We present a ...
Render-time procedural per-pixel geometry generation ...
graphicsinterface.org
Render-time procedural per-pixel geometry generation. Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant. Proceedings of Graphics Interface ...
Volumetric Shadow Mapping – MPC
www.mpc-rnd.com
by Pascal Gautron, Jean-Eudes Marvie, Guillaume François. Abstract. Classical rendering methods usually consider that light travels in vacuum ...
Jean-Eudes Marvie's homepagejmarvie.free.fr
jmarvie.free.fr
Sub Pixel Shadow Mapping. Lecocq Pascal, Gautron pascal, Marvie Jean-Eudes, Sourimant Gaël. SIGGRAPH August Anaheim. Talk Session.
i3D | Papers
graphics.cs.umass.edu
Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume Francois Real-Time Volumetric Shadows using 1D Min-Max Mipmaps Jiawen Chen, Ilya Baran,
i3D | Posters & Demos
graphics.cs.umass.edu
Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie; gHull: A Three-dimensional Convex Hull Algorithm for Graphics Hardware Mingcen Gao, Thanh-Tung Cao,
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