Pascal Gautron, Author at NVIDIA Developer Blog
developer.nvidia.com
Pascal Gautron's work is focused on designing and optimizing fast, high-quality rendering solutions. Over the last 15 years, he has gathered an academic and industrial background in computer graphics research, photorealistic image synthesis, real-time rendering, and movie post-production.
Pascal Gautron - waset.org
publications.waset.org
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is the first implementation on the GPU. Based on the Shear-Warp ...
Laughing Oyster Bookshop - Bookmanager
www.bookmanager.com
Practical Global Illumination with Irradiance Caching | Paperback Jaroslav Krivanek | Pascal Gautron | Brian Barsky · Synthesis Lectures on Computer Graphics ...
Graphics and Game Gems Database - Pascal Gautrongameenginegems.com › gemsdb › author
gameenginegems.com
Graphics and Game Gems Database. Book List · Article Search · Author Search. Articles by Pascal Gautron. Z Culling. Pascal Gautron, Jean-Eudes Marvie, Gaël ...
GPU PRO 3: Advanced Rendering Techniques - Google Books
books.google.de
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and...
Information Theory Tools for Computer Graphics - Mateu Sbert, Miguel...
books.google.de
... Graphics Craig S.Kaplan Practical Global Illumination with Irradiance Caching Jaroslav Krivanek, Pascal Gautron WangTiles inComputer Graphics ...
Image-based modeling of the human eyeciteseerx.ist.psu.edu › viewdoc › summary
citeseerx.ist.psu.edu
by Pascal Gautron , Gaspard Breton , Kadi Bouatouch , Senior Member. Venue: IEEE Trans. Visualizat. Comput. Graphics. Citations: self · Summary ...
All web results to the name "Pascal Gautron"
US A1 - View-dependant shading normal adaptation
patents.google.com
A method of adjusting a shading normal vector for a computer graphics rendering program. Calculating a normalized shading normal vector pointing outwards...
GPU Shape Grammars | hgpu.org
hgpu.org
GPU Shape Grammars | Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant | 3D Graphics and Realism, CAD, Computer science,...
UCF Graphics Lab
graphics.cs.ucf.edu
Pascal Gautron, Jaroslav Krivanek,Kadi Bouatouch, Sumanta Pattanaik IEEE TVCG, Vol 13(5), pages , Additional detail is available from its ...
Render-time procedural per-pixel geometry generation ...
graphicsinterface.org
Render-time procedural per-pixel geometry generation. Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant. Proceedings of Graphics Interface ...
i3D | Posters & Demos
graphics.cs.umass.edu
Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie; gHull: A Three-dimensional Convex Hull Algorithm for Graphics Hardware Mingcen Gao, Thanh-Tung Cao,
Team-Bunraku:Interactive Global Illumination
raweb.inria.fr
... Pascal Gautron, Jaroslav Krivánek. We have designed and implemented a software for interactive global illumination using programmable graphics hardware.
Graphics Interface Papers
kesen.realtimerendering.com
... Pascal Gautron, Patrice Hirtzlin, Gael Sourimant Session 7: Graph Interaction (Chair: Christopher Collins) Improving Revisitation in Graphs through Static
Symposium on Interactive 3D Graphics and Games Changelog
kesen.realtimerendering.com
Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume Francois Real-Time Volumetric Shadows using 1D Min-Max Mipmaps Jiawen Chen, Ilya Baran,
Graphics Interface Schedule
web.cs.dal.ca
Render-Time Procedural Per-Pixel Geometry Generation -- Jean- Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant . 2:50-3:00 . Break . 3:00-4:00 .
Related search requests for Pascal Gautron
Guillaume François Gaspard Breton Jaroslav Krivanek | Pascal Lecocq |
People Forename "Pascal" (13680) Name "Gautron" (160) |
sorted by relevance / date