Handbook of Digital Image Synthesis: Scientific Foundations of Rendering
books.google.com.ua
473 [Wald and Havran, 2006] Ingo Wald and Vlastimil Havran. On Building Fast KD-Trees for Ray Tracing, and on Doing that in O(N log N). In Proceedings of RT ...
Rendering Techniques 2001: Proceedings of the Eurographics Workshop...
books.google.de
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United...
Vision, Modeling, and Visualization 2004: Proceedings, ...books.google.co.uk › books
books.google.co.uk
Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 2003):153–164, ...
GPU PRO 3: Advanced Rendering Techniques - Google Books
books.google.de
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and...
CiteSeerX — OpenRT - A Flexible and Scalable Rendering Engine for...
citeseerx.ist.psu.edu
BibTeX @TECHREPORT{Wald02openrt-, author = {Ingo Wald and Carsten Benthin}, title = {OpenRT - A Flexible and Scalable Rendering Engine for Interactive 3D Graphics}, ...
Sven Woop, Attila Áfra, Ingo Wald, Carsten Benthin Intel ...embree.github.io › data › embree-siggraph final
embree.github.io
Multi-threading. ▫ Easy for rendering but difficult for hierarchy construction. Vectorization. ▫ Efficient use of SIMD units, different ISAs (SSE, AVX, AVX2, AVX-512).
Efficient Acquisition and Realistic Rendering of Car Paint Johannes...
vdocuments.mx
Efficient Acquisition and Realistic Rendering of Car Paint Johannes Günther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter ...
Google Groups: Rendering million of polygons?
: Also, on ray tracing, see some of Ingo Wald et al's current work, in particular "An Interactive Out-of-core Rendering Framework for Visualizing Massively ...
Google Groups: [Haskell-cafe] announce: Glome.hs-0.3 (Haskell raytracer)
: Ingo Wald's work on interactive coherent raytracing springs to mind. http://www.sci.utah.edu/~wald/Publications/ "Interactive Rendering with Coherent ...
All web results to the name "Ingo Wald"
INGO WALD - Research - Faculty Profile - The University of Utah
faculty.utah.edu
Interested in anything that involves ray tracing and/or high-performance graphics: Scientific Visualization, parallel and/or photo-realistic rendering,...
IEEE/EG Symposium on Interactive Ray Tracing Paperskesen.realtimerendering.com/rt2007Papers.htm
kesen.realtimerendering.com
On fast Construction of SAH-based Bounding Volume Hierarchies · Ingo Wald · Fast and Lazy Build of Acceleration Structures from Scene Hierarchies · Warren ...
Rendering and Visualization - Car Body Design
www.carbodydesign.com
by: Ingo Wald, Andreas Dietrich, and Philipp Slusallek | Year: by: Ingo Wald, Timothy J. Purcell, Joerg Schmittler, Carsten Benthin and Philipp Slusallek ...
VIS03: PVG Sessions
vis.computer.org
This is the 6th in a series that began with the Parallel Rendering Symposium Ingo Wald, Carsten Benthin, Philipp Slusallek (Saarland University) ...
CS 598 Rendering Seminar
luthuli.cs.uiuc.edu
Ingo Wald and Johannes Gunther and Philipp Slusallek, Balancing Considered Harmful -- Faster Photon Mapping ... Johannes Gunther and Ingo Wald and Philipp Slusallek, Realtime ...
WinOSi - Homepage - Links
www.winosi.onlinehome.de
Ingo Wald, OpenRT. Many documents about a raytracing project capable of rendering many thousands of triangles in real-time using highly optimized coherent ...
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