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Eddy Pronk. Favorite. Rank: Overall Rank: BIB: Division: M State: Leiden. Country: NED. Profession: Swim: 30:02. Bike: 2:40:27.
FPS Camera movement - how to? - Forum - GameDev.net
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... is faster than to matrix multiply, translate a complete world with all its vertices. I would go for camera movement. Greetings, Eddy Pronk
[.net] Casting Lists - General and Gameplay Programming - GameDev.net
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OK so I have a base class called BaseObject and a couple derived class from BaseObject called DerivedObject1 and DerivedObject2;
now I create a list
List&l...
sorted by relevance / date